The sims 2 university gameplay




















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If you are having difficulty playing these files, see media help. The Sims 4. The Sims Stories. Cancel Save. Universal Conquest Wiki. Developer s. Publisher s. Electronic Arts , Aspyr Media. Unlike sims in normal residential neighborhoods whose age is determined solely by time spent at home, the semester timer continues to run down even when characters are out visiting community lots.

The result is that students have a hard total of seventy-two game hours to budget between satisfying their normal Needs, satisfying their Wants and Aspirations, and meeting the requirements of their course work. Unlike elementary and high school, simply attending class and completing nightly homework assignments isn't enough to succeed: sims must be ready to complete extensive research papers, interact with their teachers outside of class, and engage in independent study to prepare for the demands of their intended major.

Each possible major requires different fields of mastery, ultimately establishing the ground work for a sim to excel in certain professions later in life. Art SimMarsha ponders becoming a history major.

Dormitories are cheap and have cafeterias, but the lack of privacy and constant bustle of activity can make managing all the other responsibilities a lot more challenging. Private residences, on the other hand, offer a lot more peace and quiet, but the combination of food, rent, and the occasional repairs will put them out of the price range of many students.

The third possibility is to join a sorority or fraternity and live in a Greek House. Much like in real life, sims must either befriend a current member or pledge their way into a Greek House, and if accepted, will join a close association of friends to help split the costs and responsibilities of college life. Plus, there are parties: wild toga parties where large amounts of pizza and liberal use of the communal "Bubble Blowing Machine" and "Juice Keg" will increase the Greek House's reputation on campus.

As a fraternity or sorority becomes more renowned, membership will increase and sims will start "finding" better and better furniture to deck the place out with. Secret Societies Secret Societies are distinct from their Greek counterparts in that there are no overt means to join them, and no immediately obvious reason why a sim would want to.

Those few who find a way into the good graces of such an organization, however, will discover shady new ways to breeze through college while exacting vengeance on their enemies. Graduation, Dropping Out, and Expulsion Each "year" of university work includes two semesters, and students who successfully complete a year unlock a reward they will carry forward for the rest of their lives. Freshman - Sims gain a fifth Want slot, expanding the number of activities that will boost their Aspiration Meter at any given time.

Sophomore - Students who complete their second year may take the chance to reflect on their experiences so far and change their lifetime Aspiration if they like. Junior - Upon completing their third year, sims earn the ability to lock in two of their current Wants or Fears and prevent them from changing, giving the player more control in which goals to pursue Senior - Characters who successfully graduate from college gain a coveted sixth Want slot, making it even easier to fulfill their Aspirations, and exclusive access to University 's four new career paths: Artistic, Natural Science, Show Business, and Paranormal Investigation.

The difference between the expansion packs for the original The Sims and The Sims 2 , if they continue in this vein, looks to be size and content. The Sims 2 University adds a lot of gameplay, cool new items, challenges, and experiences for players to mess around with. There are some definite differences between the core game and this expansion that some will appreciate and others won't depending on their style of play, but overall, this expansion holds plenty of new fun for anybody that owns the original.

For most players that become attached to sims that they've seen born and then grow up through the years, it's hard to see them die so soon. Now, sims that haven't moved past their teenage years have a way to extend their lives without the help of the Elixir of Life or cheats.

The university years can extend the life of a sim for quite a while, especially if school is A semester of college two semesters per school year lasts around three sim days or so. So you figure six sim days per year. So twenty four sim days to get through college. But that's only if the sim manages to pass all of the years. They could easily fail one of them and have to take the semester over again, adding another three days.

It's an easy way to build skills up over a long period of time if you alternate good and bad semesters without having to worry about aging as sims don't age while at university. When a sim first moves to a university either from creating a young adult or moving a teenager from a neighborhood they'll have a couple of choices of residence if they've got the money from scholarships one of the new gameplay additions that gives players a reward for keeping a teenage sim's grades high but chances are, your sims will be moving into the dorms.

This is both a blessing and a curse and an interesting new bit of gameplay. Dorms are homes to your sims, but also are home to NPC sims that fill up the empty room in the dorms that aren't occupied by player created sims. This means you'll have to contend with others for the bathroom, showers, and food though this will rarely be an issue but will more importantly give your sims a quick way to get to know several sims and make some friends.

Other NPCs will feel free to drop by and say hi, giving you a plethora of people to meet and greet, which is great, as you'll want a large number of friends to choose from. The problem with the dorms is that it's pretty confining.

I spent a lot of time in the dorms mainly because I'm an idiot and while there are a good amount of sims to hang out with, you can't make any adjustments to the dorms, aside from buying new furniture or items to decorate it.

Build options are turned off here so if you do manage to make a little scratch, you'll be fairly limited in what you can do. But that's where moving out comes in. There are even more options for moving out once you've had the fill of the dorms, which is nice.

Using a computer will bring up the option that will allow a sim to move out on his or her own. Several types of houses will be available for sims to rent and adjust to their liking.

On the other hand, sims can also choose to join either a fraternity or a sorority. Fortunately it doesn't matter whether you're a girl or a guy, so it'll be easy to move into whichever house has people that like you more. These houses are generally nicer and full of nicer things. But on top of that, these houses can be built and expanded upon, which, over time, can make them into some pretty nice houses in their own right. If there are seven or eight guys living in a fraternity house with constant turnover and grants for passing a semester rolling in, a lot of improvements can be made and soon your fraternity house will be a palace that every sim wants to be a part of.



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