What can you do on sims 2 pets ds




















Message Sent. Introduction 2. Copyright Notice 3. Version 4. About This Guide 5. List of Illnesses 5. Fleas 5. Worms 5. Flu 5. Lodged Item 5. Credits 8. Outro 9. We shall have fun learning about illnesses in The Sims 2: Pets, hmm? Started table of contents, copyright notice, version, etc. Also, I worked on the Fleas and Worms section, and just started Flu. March 31st, - Version 0. April 8, - Version 0.

Then I found out I wouldn't get affected if I didn't have Internet connection. I also edited the "To summarize April 21st, - Version 0. By the way, does anyone know where Hooker Inn is? Finished guide. I also added in a mock disclaimer. Use the Comb tool and brush the patient until the meter is full. If the pet has fleas, you will then get a message saying it does have fleas.

I recommend to keep the pet for 3 or more days. To get rid of fleas, simply bathe the pet with Flea Shampoo. Make sure you have a minimum of three bottles of shampoo, one for each day. Repeat until all signs of fleas disappear. If you've chose 5 days, use the remaining two days to make the pet look good. Dress up the pet, feed it, teach it tricks. Doing all that will surely give you a nice bonus! To summarize: 1. Buy three doses if Flea Shampoo if you don't already have some.

Wash the pet with Flea Shampoo once a day for 3 days. Feed the patient a snack using the Snack tool. It will then say if the pet has worms or not. Like fleas, you should keep it for 3 days, however, 5 days is okay. To treat the pet, make sure you have a minimum of 3 doses of Worm-B-Gone. ChartSpot: February Updated Mar 16, The Sims passes million mark Updated Apr 16, Keep me logged in on this device.

Forgot your username or password? Any money cheats? How to fill Pets Appearance Bar? Main Quest. How can I use the x-ray machine? Side Quest. How can i cook? They will give a day that they are staying to, unless they are evicted by the player or choose to randomly leave which is announced via text. They can also be checked into the Penthouse after all quests have been completed.

Depending on their mood when they are checked out, guests will pay either the full bill or half, and may even tip. A brochure holder is in the lobby, Sims wondering around the lobby can purchase them for 15 simoleons each, which the player can restock for free. Sanity is the player's character's mood. Sanity can be increased by interacting with objects such as beds, benches, chairs, showers, toilets, fridges, etc. Flashing red icons displayed above the player character's head display a need that should be resolved immediately or else their sanity meter will drain.

When the Sanity meter runs out, the player may be thrown in jail and lose simoleons for bail. If the player has insufficient funds to bail themselves out, Mamma Hogg will bail them out. Otherwise, they will pass out and are returned to the Manager's Suite by the Grim Cowboy.

Sanity can also deplete from spending time in the desert and the freezer. There is a hanging chunk of meat inside of the freezer, which can be interacted with for a large boost in sanity. Being shot by robots , attacked by criminals such as Crime Spree Bob 's gang or Jimmy the Neck 's goons , or being abducted by aliens also drains sanity. Sims that have been abducted by aliens will have difficulty walking until their sanity has recovered.

Sanity meters can vary in color depending on levels. Depending on their aspiration, interacting with Sims that are in a specific mood will eventually increase their level for example, Sims with the fortune aspiration will increase their level by calming down angry sims.

Levels can be checked on the Stat Panel in the Manager Suite under the "aspirations" tab. The hotel begins with only the main lobby, second floor lobby with the small room by the elevator , the basement where the furnace room and freezer are located , the manager's suite, the penthouse and sundeck. There are many other rooms which can be built, including a vault, casino, and art gallery.

Certain rooms must be built when the three special guests are checked in. As well as completing the in-game goals, it is the players' job to maintain the hotel. The player can purchase rooms by talking to the Clerk in the City Hall for Simoleons, and Tristan Legend will build it over the next 8 hours. In the town, there are a handful of locations that the player can visit.

Other than their hotel, they can visit the shop, where Johnny Smith resides and the player can buy furniture and necessary progression items, the jail, where they will go if they lose sanity under certain conditions, the city hall, where the player can get permits to build new hotel rooms and sell nuclear rods, and finally the saloon, where the player can buy food, drinks, and sell gourds to the Saloon Chick.

Right outside of town is the desert, where the player can find missing items but will rapidly lose sanity while out there.

In this game the player's Sim is a vet who can have either a dog or a cat. The Sim looks after pet patients. When that pet is better the owner will collect them, and if the vet does a good job they get money and increased reputation.

The Sim can also take their own pet to the park and interact with other Sims. Unlike The Sims 2 , the control pad cannot be used to move a Sim, this has been retained in Castaway and Apartment Pets. The Sims Wiki Explore. Recent posts Game news Community news. Deletion discussions Development discussions Admin discussions Admin's noticeboard.



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