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Play a game. Ideal for your first game Create your game by dragging and dropping items into your world. Write your story Create fantasy worlds and tell stories. No coding required! Nice community Multiple games are shared every day. Made with RPG Playground. Page «Previous 1 2 Next». Torque Owner Martin Schultz. Torque Owner Corey Punches. Torque Owner Leroy Frederick. Associate Stefan Beffy Moises. Torque Owner Dana Dill. Torque Owner Jason Burch. Associate David Wyand Gnometech Inc.

Torque 3D Owner Jonathon Stevens. Torque Owner Hans The Darkseer. Associate James Lupiani Sickhead Games. Torque Owner Mark Berry. Torque Owner cr. According to rumors, the early version of World of Warcraft did cost about 50 million dollars to develop. If you just got into game development, chances are high that you don't have that much money to invest into a game.

Now the thing about us indie developers is that we work on our games without anyone paying us for it. And since the major costs in Software development are personnel costs, a major part of those 50 million dollars would fall away, if you were able to come up with the code all on your own. Let's do the math. Assuming you can work on it 10 hours a day and assuming that you work twice as fast as the experts that worked on WoW did, that makes it 5.

That's a lot of time. Even if you manage to come up with the code all on your own, there are still no 3D models, textures, sounds, story or skills in your game. There are admins that have to be paid to watch the servers. There are secretaries that have to be paid to deal with boring paper work. The good news: we can cheat a bit.

If we don't create our own game engine and instead use a game engine like Unity feel free to check out our Unity Tutorials , then we already save a few millions of development costs or in our case, maybe something around 5 years of work for a decent graphics-, physics-, networking-, scripting- and audio library. Game Engines are beasts , nothing less. There are teams of highly skilled developers working on them full time so we can focus on the actual game.

And the most important part about using a game engine is how ridiculously productive we can be. Usually, along with this, you are offered to choose an avatar, and later, as you progress through the game, you will open the function of buying a skin for your hero. In this version, this essential kit is extended by the set of appearance features. You can create a unique appearance, merely changing the basic patterns, such as hairstyles and facial features, or colours of the skin and eyes.

The most advanced character editors include deep customisation with dozens of various sliders that change the smallest details of the appearance.



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