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Lynch: Grave Secrets Dr. Fruit Lockers Reborn! Fruits Inc. The chain is on the horse's neck, and the bow is in the hands of the princess. Go left to an area that is pretty much blocked off right now. Grab the spear near the door on the right, then go right twice.
Take the dagger from the table here. All right, now we have enough weapons to solve the weapons puzzle! But first, check out that stained glass window. This is another puzzle where you swap pieces to form a picture. This is a picture of the princess, in her bed, sleeping. A fairy is floating above, in a window. Goblin soldiers are on the left and right. There are six soldiers in the picture, each with a different weapon. We have six soldiers in this room. Match the weapons with the soldiers, according to where they're standing in the stained glass window, and move the heads of the soldiers according to the window.
The soldiers on the left, from left to right, have a short sword, a spear, and an axe. Their helmets are facing forward, left and forward.
Putting them in these positions gives you a brick pattern. Now for the soldiers on the right. From left to right, the soldiers have a mace, a bow and a dagger. They are looking right, forward and forward. Solving the soldiers on the right gives you some bricks. Use the brick pattern from the left on the bricks on the right.
Press the button and take your reward: a prism. The brick pattern is out, in, out, then out, out, in, then out, in, out. Use the gold chain from the statue in the room next to this one on the chest to get another prism. Move left twice. This area WAS blocked earlier, but now we can open it with the prism. See the three slots under the mirror? Use the three prisms on those slots. According to the inscription on the base of the statue in the next room, you have to push the leftmost prism down, and have the two other prisms up.
Push the red button, and the magic field disappears, letting you go upstairs. You have two items in this room: the glove and the bird feeder. Grab both of them, then examine the statue for a puzzle. This isn't too tough. Switch the feathers on the right wing, so it is a mirror image of the feather pattern on the left wing. That'd mean the feathers look like this: red blue blue red blue blue blue red red blue The statue moves its claw, giving you access to a vase.
Examine it and you find a potion of true sight, as well as a scratched coin. It's another puzzle where you swap tiles to form a picture. This is a picture of the young princess, with her parents. Fairies are flying above them, and a rose decoration with gold trim is in all four corners. Solving the mosaic gives you the net. This net can be used to catch one of those flying keys which flew out of the statue's vase.
Use the net on the keys, near the exit door. Just like the butterfly challenge earlier, you want to make matches until only one key remains. You can use this key on the door in order to leave. Before that, go downstairs. Use the glove you just got on the potted plant here, and our character gets a jar handle. Go back upstairs, then go through the door. Hey, we're in the art gallery now. Take the basket on top of the statue to the left.
That basket will let you pick mushrooms, in front of the carriage house in the garden. It's been a while since we were last there. He made both of the gem boxes you solved earlier. He has one final gem box puzzle for you to solve. For Round One, get rid of all the gray gems, then the red gems, the big group of black gems on the bottom, then all the blue gems, then all the green gems, then all the black gems.
For Round Two, get rid of all the green gems, starting with the top ones. Then, get rid of the gray line on top. Get rid of all the blue gems, then the red gems, then the black gems, then the other grey gems. For Round Three, get rid of all the gray gems, then the green gems working from top to bottom.
Get rid of all the red gems, the blue gems, then the brown gems. This gives you access to a box. Look inside for a puzzle. The puzzle comes complete with a picture, and it has four lines. Black and blue they stood, with heads bowed, 2. The blue looked up bravely, while the black stayed down. And the browns looked down and sighed. You want to move the handles up and down, according to the poem, and you want to color them, according to the picture.
Examine the mural against the wall. It's a hidden objects scene! Get through it in order to receive a scratched coin. Examine the paintings on the wall. This is a puzzle, where you have five paintings to reproduce, and the pieces do NOT snap into place.
The picture on the left is a flower fairy, as is the one on the bottom. The one on the right is an angel, and the one left of the angel are some flowers. The final painting is a fairy with red trim. Solving this puzzle gets you a starry disc. Use the handkerchief from the chest puzzle in this room on it to find some handle holes. Use the handle from the plant, two screens down from this one on the jar to put the handle on. Then, remove the lid to find a scratched coin.
Well, that's it for this tower area! Go down two screens, to the bottom of this tower. You can now go through it to reach another tower. A goblin is here, watching the dragon statue. Talk with him, and you are challenged to more Goblinjong. Win three rounds, and you get a dragon's egg. The goblin says something, and you can check his lunchbox to get another item: bread crumbs. The dragon's egg goes in the little nest, in the dragon's arms. Examine this nest, and you find some beetles.
Click on matching beetles until all the pairs are gone. Then, click on the final beetle for a golden beetle item. Now, the goblin said you had to hatch the egg and feed it some mushrooms, in order to get another magic rune. The mushrooms can be gathered near the carriage house, using the basket from the art gallery. Go back five times to reach the garden, then go right to reach the carriage house. Examine this area, and use the basket on it. You get another minigame where you have to repeat the pattern.
This time, repeat the pattern the mushrooms appear in. You have to win this five times to get the mushrooms. Now, go left, forward to the kitchen, right and forward.
You should be in the room with the statue of the princess on the horse. When you were here earlier, you might have noticed that the pigeon messenger is on the left. Then again, that might have escaped your notice. In any case, the pigeon is here, and the princess wants to get its attention.
Use the bird feeder from the room with the griffin statue on the hook in the left window. Put the bread crumbs from the lunchbox of the goblin in the dragon statue room in the feeder.
The pigeon then flies over, and you can take a golden beetle from its mouth. Go left, then go through the doorway here. You're in the dragon room again. Use the dragon egg on the nest in the dragon's arms. The baby dragon hatches, but it's hungry. Use the mushrooms on the dragon, and it will eat them. In return, the dragon gives you a magic rune.
All right, one more rune to go! Talk to the goblin here, and he leaves. Then, go through the portal to the final room of the game. All I can see is the sphere on the ground.
Examine it, and use the two gold beetles on it. The room then lights up, and you learn that it is an astronomy tower. Talk to the astronomer. He talks about finding the book of truth and putting it on the bookstand. There are two stands on the left: the bookstand and the gargoyle stand.
Examine the gargoyle stand for another puzzle where you put the pieces together to form a picture. This time, obviously, the picture is a gargoyle statue. The gargoyle opens its mouth, expecting some payment.
Put the coins in its mouth, and it gives you the book of truth. All right! Put the book of truth on the bookstand. Hey, the book of truth is blank! Use the Potion of True Sight from the griffin statue on the book, and you're able to read it. It just has some symbols on it, that's all. That's good enough for the astronomer, though.
He leaves and lets you use the telescope. Examine the engraving in the fair wall. It has a moon, star and sun. Now examine the panel under the telescope. It's locked by a moon, star and sun. Put them in the same place as they are in the engraving, and you can now use the telescope to see some stars. Examine the sphere on the ground again. It needs ten stars. Find the ten stars in this room, then use them on the sphere. This gives you a star map. Check the telescope again. You can turn stars on and off by tapping them.
Recreate the picture of the star map on the ground, and you get the final magic rune. If you didn't get all the magic runes, they are found In the mirror in the princess' bedroom.
On the door leading to the garden. In the alchemy lab, when you use a potion on the magic rock. In the dumbwaiter. In the dragon hatching room. In the astronomy room. Move back twice, and you're in a room with a mirror. Use the six magic runes on the mirror to get a crown. Take the crown, then go right to the statue of the princess.
Use the crown on the princess' statue, and the statue moves. Show Me How. Big Fish Games. PC Games. Mac Games. Big Fish Casino. Android Games. Share on Facebook Tweet Gift this game. Awakening: The Dreamless Castle. PC Also available on Mac.
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This game will not work on your operating system. Are you sure you want to purchase it? Gorgeous graphics Escape the castle! Reviews at a Glance. Customer Reviews. Awakening: The Dreamless Castle is rated 4. Rated 5 out of 5 by henryhaynes from Awakening 1 This game is a very old game. Old games terrify me! I am used to being able to be spoonfed throughout the game.
This game has a text based hint button, other than that and online strategy guides, you are on your own. To be stuck is scary, but that shouldn't deter you from playing. You should invest yourself in this series, unless you aren't into fantasy.
Anabel wakes up in an empty castle with no clue what has been going on. Playing as Anabel, you must search the castle for clues on what has happened to the kingdom! I enjoyed this series. The game is somewhat clunky and not as slick as others, the HOPS are challenging, most of the puzzles I found easy and the game has a good amount of scenes.
Old games scare me, but this game made me feel very welcome indeed! There are six rounds in the mini-game, with one additional ingredient to add in each round. After completing the mini-game, use the food bowl on the cooking stew in the cauldron. Give the bowl of goblin stew to the goblin and he will disappear. Take the candle on the table:. Use the candle on the cooking stew in the fireplace to light the candle.
Take the can of oil and use it on the lamp to light the room:. Select the red tapestry to reveal a drunk goblin. Talk to the goblin: He wants a drink. Take the tap and use it on the tap area on the barrel to make the wine tap:. Use the wine bottle on the wine tap to fill it with wine. Use the wine bottle on the drunk goblin and he will disappear. Find the eight pieces of paper:. Use the piece of paper on the poster to see an outline. Put all of the pieces of paper in the correct places on the outline:.
Examine the locker at the left side of the wine cellar. Enter the combination from the goblin poster:. Select the doorknob to open the locker. Take the sledgehammer and rope from the locker. Use the rope on the pulley and the sledgehammer on the wine cask:. Examine the steel door and a goblin will ask you to find ten Bolgin coins. Find the ten coins:. Use the Bolgin coins on the steel door to play the goblin tile mini-game. The aim is to watch the tiles that the goblin appears in and then select those tiles in the same order.
There are five rounds in this mini-game, with the number of tiles to remember ranging from 3 to 7. Exit the view of the door after completing the mini-game and the door will open. Go through the doorway to enter the gambling den. Talk to the thug: He wants you to find the real coins in the chest. The following hotspots are now available:. Examine the tapestry. Take the chest key at the top of the tapestry.
Use the chest key on the coin chest. Examine the coin chest. Find the pair of coins that are identical. The location of the coins is random with every new game. Complete the four rounds of this mini-game to receive the fake Bolgins. Give the fake Bolgins to the thug and he will say that you can now speak to the gambler. Talk to the gambler to play Goblinjong. Match pairs of tiles to reveal the pair of keys, and then match the pair of keys to move onto the next round.
Complete three rounds of the mini-game and the scrap paper will appear on the table. Take the mace from the weapon rack and the broom from the right wall. Examine the scrap of paper on the table to see a statue painted in different colours. Examine the right side of the carpet:. Use the broom on the dust below the carpet to reveal an iron key. Take the iron key. Examine the statue.
Select a jewel and click on a section of the face to paint the section in that colour. The aim is to paint the statue in the same way that was shown on the scrap of paper on the table:. Take the dusty book from the bookshelf and use it on the reading table:. Examine the dusty book to see six symbols. Exit the view of the book and find the six symbols:. Examine the dusty book and use the animal symbols in the correct locations. Left click to see four of the symbols light up:.
Examine the cocoons above the reading table. Remembering the order of the illuminated animal symbols from the dusty book, press the cocoons in the following order:. Examine the mystical drawing on the wall to enter a hidden object location. Select the cross:. Find all of the remaining hidden objects on the list and the cross will be added to the inventory.
Examine the dumbwaiter on the wall:. Press the blue button to see the magic rune vanish up the chute.
Exit the view of the dumbwaiter. Move back five times and right to the hallway. Use the old key on the keyhole at the bottom of the dumbwaiter. Left click to open the dumbwaiter. Take the magic rune and the fairy carving from the dumbwaiter. Examine the locked door at the left side of the hallway. Use the cross on the groove in the window of the door.
Click to rotate the tiles to the following positions:. Examine the harp and repeat the four sequences of notes that are played to reveal the mirror. Take the axe below the mirror. Examine the gem box to play the gem mini-game. The aim is to match 2 or more gems together in the correct order so that all of the gems disappear. There are three rounds of this mini-game to complete. Round Correct order: Top and then bottom blue group, three red groups, green, both grey groups and purple. After completing the third round of the mini-game, left click to open the drawer below the gem box.
Examine the drawer to see a piece of paper with a riddle on it. Exit the view of the drawer and examine the mirror. Remembering the riddle from the drawer, put the symbols in the following order:. Take the short sword. Find the six strings in the room. Use the harp strings on the harp. Examine the harp and repeat the four sequences of notes that are played to receive the sparkling crystal. Examine the gem box to play the mini-game. The aim is same as the normal parlour gem box: Match 2 or more gems together in the correct order so that all of the gems disappear.
Correct order: Three middle brown groups, two top red groups, purple, both brown groups, bottom blue group, red and blue. Correct order: Five brown groups leaving middle group until last , six grey groups from top to bottom , red, purple and green.
Correct order: Four purple groups from top to bottom , two bottom blue groups, two bottom grey groups, bottom black group, four grey groups from top to bottom , top-left and top-right black groups, both blue groups and black group. Exit the view of the drawer. Examine the bells. Select the bells until each one displays a number. Examine the bells to see a code:. Exit the view of the bells. Use the sparkling crystal on the slot above the mirror. Examine the mirror. Examine the chimes.
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